Paranormal Activity – Trailer

Paranormal Activity - It's coming... Do you like being scared witless by nausea inducing camera work? If so, I have some good news. It looks like we may have another Blair Witch-esque movie coming our way called ‘Paranormal Activity’.

“A young couple suspects that their house is haunted by a malevolent entity. They set up video surveillance to capture evidence of what happens at night as they sleep. Their surveillance and home videos have been edited into the 99 minute feature film Paranormal Activity”.

The trailer alone has enough content to run Goosebumps up and down my spine. I have included it in this post, for your chilling pleasure:

Paranormal Activity – Official Trailer

I am not sure when this fright fest will be making it’s way to our shores, but when it does, you can bet your lily whites that I will post a teeth chattering review.

Until the next time “Milieunairs”!


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E3 2009: Microsoft’s Press Conference

Electronic Entertainment Exposition 2009

It is once again that time of year. The time of year when not only does yours truly become another year older, but also a time when the entire video games industry goes into a frenzy of elusive reveals, shocking announcements and mind blowing revelations. It is a dream of mine to one day attend the Electronic Entertainment Exposition (E3) in Los Angeles. Consequently, that dream may, hopefully, be closer than I realise but more on that in another post.

Microsoft's E3 Press Briefing 2009 For the very first time I managed to stream and successfully watch the entire Microsoft E3 press briefing. All two hours of it. How was it? Absolutely mind blowing! Eurogamer’s Ellie Gibson managed to sum it up perfectly: “E3 2009 may not have officially kicked off yet, but it’s already been a show to remember. After all, it’s not every day you get to see the likes of James Cameron, Paul McCartney and Pele chatting about videogames. Nor is it every day you get to have a conversation with a virtual 10 year-old or play Burnout with an imaginary steering wheel” (Project Natal Hands-on, Eurogamer, 2009). Yes, it was that good!

The following constitutes the main and most exciting announcements (For the full press release, please click here):

  • Facebook integration
  • Twitter integration
  • Last.FM integration
  • Xbox Live Video is now Zune Video On-demand: all content is 1080p (full HD) with 5.1 surround and is streamed (no queues or downloads)
  • Avatar Marketplace: buy new clothes and props for your Avatar as well as Avatar “unlockables” via achievements.
  • Most notable game announcements: Beatles Rock Band, Crackdown 2, Forza 3, Splinter Cell Conviction, Alan Wake, Metal Gear Rising, Halo 3 ODST and Halo Reach.
  • Most surprising/awesome announcement: ‘Project Natal’ – You are the controller via facial recognition, voice recognition and full body motion capture. Think Minority Report like functionality, for all games and all of the time. Simply incredible!

In all honesty, the Microsoft E3 press briefing was astounding. Short of announcing a successor to the Xbox 360, no one could have suspected the true capabilities of ‘Project Natal’. This is truly an evolution in video game play. The Nintendo Wii came close, but from what I have seen, ‘Project Natal’ blows it out of the water!

Here is an excerpt from an IGN article by Scott Lowe (full article here) )with impressions of the Microsoft E3 press briefing demo of ‘Project Natal’:

“Surprisingly, Microsoft not only unveiled the initial details of Project Natal to the media today, they also demoed the product live and in person. Members of the development team demonstrated two tech demos — a painting game and a kickball-style game. The painting game essentially has players using virtual cans of paint to splash on a canvas and create images. The painting game really showed the technology’s ability to detect arching movements and swift, but subtle hand motions. The kickball scenario, on the other hand, displayed how the camera could intelligently detect a player’s arms, legs, and head’s orientation and velocity in 3-D space. For the kickball game, the player swatted, kicked, and headbutted kickballs to knock down distant objects. What was impressive about both demos was the speed and efficiency of the device. As far as we could tell, there was little or no lag between a player’s motion and the in-game reaction. Equally impressive was how effectively the camera detected the precise angle of a player’s thrusts, jabs, and kicks, and how accurate the subsequent in-game representation was” (Scott Lowe, IGN 2009).

Microsoft Xbox – ‘Project Natal’ Product Featurette


There is so much more to discuss about ‘Project Natal’ that I will dedicate an entire post to this revolutionary form of game play in the near future. However, if you cannot wait to learn more, check out these videos:

Tonight is Sony’s conference and tomorrow is Nintendo’s. Microsoft have undoubtedly set the bar high and only time will tell if the other video game giants will be able to compete or outdo the competition.

Until the next time “Milieunairs”!


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